Killing Word

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"To snuff out a life with a word... any so-called archmage who would pervert the art to such heresy is unworthy of the title." — Gambinster the Red

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Mordite Mondays Spells

Temporal Bubble

 Another glimpse into the forbidden grimoire...

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Mordite Mondays Spells

Fooling Around with Trick Conflicts

One of the coolest features of the conflict system in Torchbearer is that it can be applied to almost any chaotic, dramatic scene— not just fights! However, many of the other conflict types receive a...

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Mordite Mondays Rules Explainer

Building Better Golems

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Learned scholars have long debated the process and efficacy of creating automata, artificial creatures capable of ambulation and decision making. Methods of both arcane and divine origin have been...

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Mordite Mondays Monsters

'Old School' New Schools

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In Torchbearer— as in B/X Dungeons & Dragons— magic spells are highly self-contained things. They give you all the rules you need to use them, and they only very rarely note how they might interact...

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Mordite Mondays New Rules Spells

Converting Monsters

Behold, a vision in my scrying orb... there are brave scholars who pray for guidance as they pore through the ancient tomes. Those calls shall not go unanswered.

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Mordite Mondays

The Answer to Your Prayers

I just finished editing some awesome upcoming Magician and Elf spells for our Kickstarter-funded, Zine Quest, Mordite Press presents: The Grind, a Torchbearer Zine. But what about the humble (or...

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Mordite Mondays New Rules

The Turns Before The Grind

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Reflections on the adventurer life, for soon The Grind shall hit.  

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Mordite Mondays

Actual Play: Floating Castle Ardmor, Part 1

Mordite Press is playing through Shane King’s adventure Floating Castle Ardmor, which is available for free under the Dungeoneers license. The adventure is still in its “alpha” playtesting phase, so...

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Mordite Mondays Actual Play

Journey to the Dreaded Isle

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When Luke Crane announced Kickstarter's Zine Quest back in November, we started kicking around ideas.  

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Mordite Mondays

The Orc Warmonger

Mordite Press presents a new Torchbearer class for heartless players and GMs: the Orc Warmonger (PDF).

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Mordite Mondays New Rules

Master's Manual III: Versus Tests and Conflicts

In Part II, we discussed Obstacles and how to evaluate what obstacles were challenging for a given party. Today we're going to look at versus tests and monsters, and how to gauge just how dangerous a...

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Mordite Mondays Master's Manual

Master's Manual II: Obstacles

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In Part I we discussed how skill and ability tests against obstacles are only a part of Torchbearer’s overall flow. A lot hangs on how the GM presents information to the players and the choices that...

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Mordite Mondays Master's Manual

Boss Monsters: They Have a Cave Troll...

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Boss Monster battles offer interesting challenges for players and GMs. Players have to strategize a little differently and GMs have to juggle a few more pieces. Let's look at what these special rules...

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Procedures Mordite Mondays

Master's Manual: Pacing

The Torchbearer rulebook has solid advice on running the game, and I recommend periodically re-reading it as your Torchbearer campaign unfolds. Specific headings like Describe to Live and...

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Mordite Mondays Master's Manual

Otherworld Problems

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As the Torchbearer rulebook helpfully explains, the magician is the most complicated class in the game. A close reading and mastery of the spell rules is necessary to get the most out of playing a...

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Mordite Mondays Rules Explainer

GMing Pointers: an Example Play

GMing any game is an art form - requiring imagination and creativity. But when it comes down to it, running a Torchbearer game for the first time can be daunting.

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Procedures Mordite Mondays

Converting One-Page Dungeons

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Most of the adventures I run in Torchbearer, both at home and at conventions, are drawn from one or two page adventures by a variety of authors. I’ve found that using small adventure locations helps...

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Mordite Mondays

PAX Unplugged — Roast of the Condor Queen!

Mordite Press is preparing a feast of gaming for PAX Unplugged 2018! To celebrate, we're putting on a sale! From today until December 3rd, all our books are 30% off. This can combine with...

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Mordite Mondays PAXU

Burning Questions and are Rules Made to be Broken

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The guru awaits... 

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Mordite Mondays Rules Explainer

Iconics: Team Builds for Torchbearer RPG

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I greet you, Legion of Chaons, and welcome back to Mordite Monday! This week I'm turning over command to D. Koch, author of Fearless and Freebooting and all-around classy guy. His formidable mission...

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Mordite Mondays Iconics

Nature Demystified

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Nature is one of the most abstract rules in the Torchbearer RPG. You could, in theory, play many sessions without rolling it at all. Even so, a lot of the other mechanics hang from it, and once...

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Mordite Mondays Rules Explainer

Thouls and Thoblins

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The most monstrous of holidays draws near, and so this Mordite Monday is a Monster! Following on Thor's example on the official Torchbearer Blog—which introduced and reproduced stat blocks for...

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Mordite Mondays Monsters

Iconoclasts

Dwarven thieves, half-orc paladins, dark elf striders; some adventurers become more than just an exemplar of their heritage. You’ve rebelled against your upbringing, taking on a profession that’s...

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Mordite Mondays New Rules

A Primer for the Torchbearer RPG

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It’s been five years since the Kickstarter for the Torchbearer RPG. There have been a lot of developments since then, both through official BWHQ products and the open Torchbearer Sagas License. While...

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Mordite Mondays

Hail and Well Met!

A hooded stranger stumbles into the tavern from the rain-soaked streets bearing news of a quest. It slowly draws back its hood to reveal it's the Mordite Press Blog! Every Monday we'll post an...

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Mordite Mondays