Animus (Intelligent Objects)

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Certain magic items possess an animating spirit. These driven and often malevolent spirits work through magic to bring about their own goals, utilizing their mortal owners as pawns to this end.

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Loyalty and Resentment

A new optional rule for managing advanced Torchbearer relationships.

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Managing Resources — The Town Ability

A new 'bulk resources' rule for buying whole batches of items.

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'Old School' New Schools

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In Torchbearer— as in B/X Dungeons & Dragons— magic spells are highly self-contained things. They give you all the rules you need to use them, and they only very rarely note how they might interact...

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The Answer to Your Prayers

I just finished editing some awesome upcoming Magician and Elf spells for our Kickstarter-funded, Zine Quest, Mordite Press presents: The Grind, a Torchbearer Zine. But what about the humble (or...

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The Orc Warmonger

Mordite Press presents a new Torchbearer class for heartless players and GMs: the Orc Warmonger (PDF).

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The Make-A-Lich Foundation

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Some time ago, I presented Jared Sorensen (Memento Mori Theatricks) with a notion: his Specialist class rules should be used to enable depraved Torchbearer magicians and clerics to attain Lichdom.

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Iconoclasts

Dwarven thieves, half-orc paladins, dark elf striders; some adventurers become more than just an exemplar of their heritage. You’ve rebelled against your upbringing, taking on a profession that’s...

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