The Bitter End
The simple rules for rope in Torchbearer’s gear chapter are perfectly suitable for most campaigns, but rope has a special place in the pantheon of adventuring gear. Just like torches and rations, a...
Heave Ho!
Have you been sitting around waiting for one of your friends to ask you to help them move? Well, wait no more. Using these advanced hauling rules, you can now get all the fun and excitement of moving...
Party Origins
Shared origins can bind a party together with a common cause beyond simply "meeting in a tavern." A common origin lets the players craft beliefs, goals, and instincts relating to others in the party,...
Worsening Conditions
Experienced delvers know that Torchbearer's conditions are much more than a hit point meter. Each condition is a strategic restriction, an averted twist, a roleplaying cue, and experience points in...
Animus (Intelligent Objects)
Certain magic items possess an animating spirit. These driven and often malevolent spirits work through magic to bring about their own goals, utilizing their mortal owners as pawns to this end.
Loyalty and Resentment
A new optional rule for managing advanced Torchbearer relationships.
Managing Resources - The Town Ability
A new 'bulk resources' rule for buying whole batches of items.
Transmogrification
Transmogrification 5TH CIRCLE SPELL (Vitalis) Tapping into the shared origins of all life, the vitalist rearranges muscle, bone, and sinew into the form of whatever creature suits their whims.
Streams & Sand Wurms
MyNamesArt has been active in the Torchbearer community for a while now, and he's started streaming some Torchbearer content! Check out his Twitch here and give him a follow. In this installment, he...
Killing Word
"To snuff out a life with a word... any so-called archmage who would pervert the art to such heresy is unworthy of the title." — Gambinster the Red
Temporal Bubble
Another glimpse into the forbidden grimoire...
Building Better Golems
Learned scholars have long debated the process and efficacy of creating automata, artificial creatures capable of ambulation and decision making. Methods of both arcane and divine origin have been...
'Old School' New Schools
In Torchbearer— as in B/X Dungeons & Dragons— magic spells are highly self-contained things. They give you all the rules you need to use them, and they only very rarely note how they might...
The Answer to Your Prayers
I just finished editing some awesome upcoming Magician and Elf spells for our Kickstarter-funded, Zine Quest, Mordite Press presents: The Grind, a Torchbearer Zine. But what about the humble (or...
The Orc Warmonger
Mordite Press presents a new Torchbearer class for heartless players and GMs: the Orc Warmonger (PDF).
The Make-A-Lich Foundation
Some time ago, I presented Jared Sorensen (Memento Mori Theatricks) with a notion: his Specialist class rules should be used to enable depraved Torchbearer magicians and clerics to attain Lichdom.
Thouls and Thoblins
The most monstrous of holidays draws near, and so this Mordite Monday is a Monster! Following on Thor's example on the official Torchbearer Blog—which introduced and reproduced stat blocks for...
Iconoclasts
Dwarven thieves, half-orc paladins, dark elf striders; some adventurers become more than just an exemplar of their heritage. You’ve rebelled against your upbringing, taking on a profession that’s...