Most Recent Release

The Grind

A Wicked Dope Torchbearer RPG Zine

Magicians

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After you cast your spell(s), there's no need to sit and mope.

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Ardmor on the Horizon

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Loyal legions of Chaos,

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The Benefits of Leveling Up

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Whether playing at a convention or firing up a one-shot adventure, there are times when you are looking for not only pre-generated characters but a pre-gen team.

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Streams & Sand Wurms

MyNamesArt has been active in the Torchbearer community for a while now, and he's started streaming some Torchbearer content! Check out his Twitch here and give him a follow. In this installment, he...

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The Triforce of Puzzle Dungeons

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Puzzles are a staple of adventure and role-playing games. However, the design for a puzzle dungeon presents not-so-typical challenges. Fortunately, Torchbearer has systems, tactics, and mechanics...

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Let Loose the Hellhounds of War

Now that The Grind is starting to ship, this will be our last behind-the-scenes Grind article.

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Master's Manual V: NPC Stats

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Previously in the Master's Manual we have explored how to balance a session, how to estimate the difficulty of obstacles, how to gauge the relative power of monsters, and how to make sense of unusual...

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Picking a Character Class

Loot as if you were to die tomorrow. Level up as if you were to live forever. - The Adventurer Credo

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Master's Manual IV: Narrating Conflicts

Conflicts handle a variety of pivotal moments in Torchbearer: arguments, contests, and struggles of will, daring chases or escapes, and more. While the rulebook thoroughly explores “Fight”-style...

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Killing Word

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"To snuff out a life with a word... any so-called archmage who would pervert the art to such heresy is unworthy of the title." — Gambinster the Red

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Temporal Bubble

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 Another glimpse into the forbidden grimoire...

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Fooling Around with Trick Conflicts

One of the coolest features of the conflict system in Torchbearer is that it can be applied to almost any chaotic, dramatic scene— not just fights! However, many of the other conflict types receive a...

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Building Better Golems

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Learned scholars have long debated the process and efficacy of creating automata, artificial creatures capable of ambulation and decision making. Methods of both arcane and divine origin have been...

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'Old School' New Schools

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In Torchbearer— as in B/X Dungeons & Dragons— magic spells are highly self-contained things. They give you all the rules you need to use them, and they only very rarely note how they might interact...

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Converting Monsters

Behold, a vision in my scrying orb... there are brave scholars who pray for guidance as they pore through the ancient tomes. Those calls shall not go unanswered.

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The Answer to Your Prayers

I just finished editing some awesome upcoming Magician and Elf spells for our Kickstarter-funded, Zine Quest, Mordite Press presents: The Grind, a Torchbearer Zine. But what about the humble (or...

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The Turns Before The Grind

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Reflections on the adventurer life, for soon The Grind shall hit.  

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Actual Play: Floating Castle Ardmor, Part 1

Mordite Press is playing through Shane King’s adventure Floating Castle Ardmor, which is available for free under the Dungeoneers license. The adventure is still in its “alpha” playtesting phase, so...

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Torchbearer G+ Lifeboat

With the life draining out of G+, I'm setting up a slack that people can join for discussion while we await the promised land.

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Journey to the Dreaded Isle

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When Luke Crane announced Kickstarter's Zine Quest back in November, we started kicking around ideas.  

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The Orc Warmonger

Mordite Press presents a new Torchbearer class for heartless players and GMs: the Orc Warmonger (PDF).

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The Grind

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The Grind Torchbearer RPG Zine Quest

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Master's Manual III: Versus Tests and Conflicts

In Part II, we discussed Obstacles and how to evaluate what obstacles were challenging for a given party. Today we're going to look at versus tests and monsters, and how to gauge just how dangerous a...

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Master's Manual II: Obstacles

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In Part I we discussed how skill and ability tests against obstacles are only a part of Torchbearer’s overall flow. A lot hangs on how the GM presents information to the players and the choices that...

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Boss Monsters: They Have a Cave Troll...

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Boss Monster battles offer interesting challenges for players and GMs. Players have to strategize a little differently and GMs have to juggle a few more pieces. Let's look at what these special rules...

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Master's Manual: Pacing

The Torchbearer rulebook has solid advice on running the game, and I recommend periodically re-reading it as your Torchbearer campaign unfolds. Specific headings like Describe to Live and...

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Otherworld Problems

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As the Torchbearer rulebook helpfully explains, the magician is the most complicated class in the game. A close reading and mastery of the spell rules is necessary to get the most out of playing a...

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GMing Pointers: an Example Play

GMing any game is an art form - requiring imagination and creativity. But when it comes down to it, running a Torchbearer game for the first time can be daunting.

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Converting One-Page Dungeons

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Most of the adventures I run in Torchbearer, both at home and at conventions, are drawn from one or two page adventures by a variety of authors. I’ve found that using small adventure locations helps...

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PAX Unplugged — Roast of the Condor Queen!

Mordite Press is preparing a feast of gaming for PAX Unplugged 2018! To celebrate, we're putting on a sale! From today until December 3rd, all our books are 30% off. This can combine with...

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Iconics: Team Builds for Torchbearer RPG

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I greet you, Legion of Chaons, and welcome back to Mordite Monday! This week I'm turning over command to D. Koch, author of Fearless and Freebooting and all-around classy guy. His formidable mission...

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Nature Demystified

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Nature is one of the most abstract rules in the Torchbearer RPG. You could, in theory, play many sessions without rolling it at all. Even so, a lot of the other mechanics hang from it, and once...

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The Make-A-Lich Foundation

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Some time ago, I presented Jared Sorensen (Memento Mori Theatricks) with a notion: his Specialist class rules should be used to enable depraved Torchbearer magicians and clerics to attain Lichdom.

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Thouls and Thoblins

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The most monstrous of holidays draws near, and so this Mordite Monday is a Monster! Following on Thor's example on the official Torchbearer Blog—which introduced and reproduced stat blocks for...

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Iconoclasts

Dwarven thieves, half-orc paladins, dark elf striders; some adventurers become more than just an exemplar of their heritage. You’ve rebelled against your upbringing, taking on a profession that’s...

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A Primer for the Torchbearer RPG

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It’s been five years since the Kickstarter for the Torchbearer RPG. There have been a lot of developments since then, both through official BWHQ products and the open Torchbearer Sagas License. While...

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Hail and Well Met!

A hooded stranger stumbles into the tavern from the rain-soaked streets bearing news of a quest. It slowly draws back its hood to reveal it's the Mordite Press Blog! Every Monday we'll post an...

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Roost of the Condor Queen

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A century ago, emissaries from Puku would travel into the kingdom of Feudor, offering priceless artifacts to trade and dispensing unique insights into the profound mysteries of the Otherworld. For a...

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Fearless and Freebooting

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Nine indispensable character classes for bravely plundering, raiding, and looting. Inspired by traditional Norse mythology. Suitable for any campaign, but designed especially for the Torchbearer...

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The Crypt of Khaab'r

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High in the steppes of Barbaria, the epics tell of Khaab’r, a brave and fearsome wanderer who rose to become King of his tribe. His dagger, Tiger’s Tooth, was his constant companion throughout his...

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