Mark your calendars for Monday October 7th. In one week, Mordite press will launch a Kickstarter campaign for our new book, The Vagrant's Guide to Surviving the Wild. Over 140 pages of mounts, new classes, gear, spells and prayers, monsters... a little of everything for both players and game masters.

vagrants_guide_bannerOver the course of the next two weeks we're going to update a bit more frequently on Mondays and Fridays while we tour the features of the book. We'll explore by taking a look at the iconic characters of the four new classes, and how they engage with the new rules.

First up is...


Chira the Centaur NomadChira-1

Stock: Centaur

Class: Nomad

Age: 101

Home: Centaur Harras

Raiment: polished bronze bracers

Parents: Orphan

Mentor: Foloi the Hunter

Friend: Hylon the Lore Master

Enemy: Murkus’t the Barbarian

Level: 1st

Alignment: Unaffiliated

 

Belief: Only those who respect and care for the land will reap the benefits of its abundance.

Instinct: Always search for a trail.

 

Raw Abilities: Will 3, Health 5, Nature 4

Town Abilities: Circles 3, Resources 0

Nature Descriptors: Wandering, Galloping, Herding

 

Skills: Fighter 3, Survivalist 3, Pathfinder 3, Healer 2, Scavenger 2, Mentor 2, Laborer 2, Persuader 2,      Hunter 2

Wises: Trail-wise, Grass-wise

Traits: Wanderer's Soul 1, Sharp-Eyed 1

 

Inventory

Head/worn: helmet

Hands/worn: father’s chalcedony ring (1D)

Hands/carried: spear

Torso/worn: centaur leather armor

Torso/worn: backpack

Torso/worn: (backpack)

Belt/pouch: astrolabe

Belt/skin: water (full)

Feet/worn: Horseshoes x4

Backpack: Torches (4), preserved rations (3), cask (x4 slots, wine)

Nature Answers

Leave matters to fate, meet life with youthful exuberance, look after yourself and no one else

Circles Answers

Has friends (Hylon the Loremaster), orphan (father’s chalcedony ring), has mentor (Foloi the Hunter), has enemy (Murkus’t the Barbarian)


Chira (pronounced Khy-rah) hails from the Centaur Harras, a nomadic settlement in the Trackless Steppe, one of nine territories in The Vagrant's Guide. From her people she has learned to be Sharp-eyed to catch sight of even distant threats on the horizon. She's a practiced Laborer, for when the harras must move all its people carry their homes on their backs.

Centaurs being long-lived like elves, she is older by far than any of the other party members. She brings to the party a sense of patience that is certainly lacked by her companion, Qacha the Marauder. Raised on the steppe, Chira is intimately familiar with the stars and their stories, and can track her position using her astrolabe on clear nights. Weather threats can obscure the skies, effectively disarming her of this weapon in expedition conflicts.

Simply because she is wise does not mean she is not warlike. Long ago the centaurs paid a heavy price for inaction in the Chaos War, and they have sworn not to repeat that mistake. Chira wields a spear and wears a crested helm in battle, and is fitted with armor that is not easily found outside centaur lands. As time wears on, she will learn to cobble together armor fitted for humans and barding fitted for horses, and if she chooses she can become an unstoppable armor-clad dreadnaught. 

The nomad packs water and rations for the expedition, but she is also careful to include torches. She knows that the wolves of the steppe strike in the night and fire can ward them off. She wears horseshoes only because the cobbled streets of Highwater hurt her hooves if left unshod.

Chira will also learn many abilities that tap into her people's culture and admiration of the stars. At 10th level—should she live to reach it—she will choose the Self-sacrifice level ability, sealing her doom and securing her place in legend:

Self-sacrifice: One time only you may choose to accept the dead condition in place of any number of allies during a single turn. This act pleases the Immortal Lords, who arrange a constellation in your likeness. Any ally spared by your sacrifice or who witnessed it may gain a +2D to all future Pathfinder tests under clear skies. Additionally, any remaining fate and persona not applied to your next character may be kept as a reserve for those allies to spend on Pathfinder rolls.

This Friday we'll take a look at another iconic character: Ramiro the Cavalier, an old-school inspired fancypants and expert equestrian.

 

chaos reigns

lord mordeth

Art by Duamn Figueroa Rassol, D. Koch, and Matt Gibeault


Torchbearer_Ds&Ds

Torchbearer Dungeoneers & Dragonslayers Non-Commercial Termsheet

  1. This is a plain language license for those who wish to create material for the Torchbearer roleplaying game for non-commercial digital publication. The license is between the authors, Luke Crane and Thor Olavsrud, and the licensee.
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    1. Supplementary material eligible for the license includes but is not limited to: adventures, new artwork, monster statistics, town events, camp events, twists, weapons, spells and prayers, skills, traits, towns, traps, magic items and character classes
  3. To be eligible for the Torchbearer Dungeoneers & Dragonslayers non-commercial license, the licensee must use the associated logos and trade dress to designate the publication as part of this license.
  4. All Torchbearer Dungeoneers & Dragonslayers products are published without review. However, the authors reserve the right to revoke the license for reasons including but not limited to: poor presentation, offensive content or poor fit for the Torchbearer rules.
  5. We grant the licensee the right to distribute supplementary publications for Torchbearer in a digital format. Nothing may be charged for said publication and no fee or royalty will be paid by the licensee to the authors.
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Topics: Mordite Mondays, Vagrant's Guide