Try as One Might
A comprehensive guide to Order of Might from Too Few Kobolds to Too Much to Handle.
Rewarding Gallows Humor
Adventurers in Torchbearer often find themselves in situations out of their control or beyond their capabilities. In those moments, when all else has failed, there is usually nothing left to do but...
Puzzling Over Puzzle Conflicts
An example of custom conflicts and puzzles.
Choose Wisely
A wise is an area of knowledge a character draws upon—often to correct a failure or point out something missed. Wises must have a narrow focus, but they represent a wealth of expertise.
Seven-obstacle Dungeons
A simple method for creating obstacle-to-obstacle ecosystems.
Beware the Expedition Impasse
The Vagrant's Guide to Surviving the Wild contains lots of new gear, monsters, and animals for wilderness adventures. But, the heart of the book revolves around a new custom conflict type called an...
Twist First
Let's discuss trap design and look at a trap from the lair of the nefarious Lich King of Mordeth. The Lich King has had centuries to build and perfect a series of traps to safeguard his tomb, and...
Burglars
The Halfling Burglar provides the backbone for any adventuring party. As a support role, halflings make an adventurer's life easier, and experienced players appreciate a burglar in the mix.
Beren Sheets
Today, we are launching our Character Sheet Repo with the sheets for Beren levels 1 - 5.
Magicians
After you cast your spell(s), there's no need to sit and mope.
The Benefits of Leveling Up
Whether playing at a convention or firing up a one-shot adventure, there are times when you are looking for not only pre-generated characters but a pre-gen team.
The Triforce of Puzzle Dungeons
Puzzles are a staple of adventure and role-playing games. However, the design for a puzzle dungeon presents not-so-typical challenges. Fortunately, Torchbearer has systems, tactics, and mechanics...
Master's Manual V: NPC Stats
Previously in the Master's Manual we have explored how to balance a session, how to estimate the difficulty of obstacles, how to gauge the relative power of monsters, and how to make sense of unusual...
Picking a Character Class
Loot as if you were to die tomorrow. Level up as if you were to live forever. - The Adventurer Credo
Master's Manual IV: Narrating Conflicts
Conflicts handle a variety of pivotal moments in Torchbearer: arguments, contests, and struggles of will, daring chases or escapes, and more. While the rulebook thoroughly explores “Fight”-style...
Fooling Around with Trick Conflicts
One of the coolest features of the conflict system in Torchbearer is that it can be applied to almost any chaotic, dramatic scene— not just fights! However, many of the other conflict types receive a...
Converting Monsters
Behold, a vision in my scrying orb... there are brave scholars who pray for guidance as they pore through the ancient tomes. Those calls shall not go unanswered.
Actual Play: Floating Castle Ardmor, Part 1
Mordite Press is playing through Shane King’s adventure Floating Castle Ardmor, which is available for free under the Dungeoneers license. The adventure is still in its “alpha” playtesting phase, so...
Master's Manual III: Versus Tests and Conflicts
In Part II, we discussed Obstacles and how to evaluate what obstacles were challenging for a given party. Today we're going to look at versus tests and monsters, and how to gauge just how dangerous a...
Master's Manual II: Obstacles
In Part I we discussed how skill and ability tests against obstacles are only a part of Torchbearer’s overall flow. A lot hangs on how the GM presents information to the players and the choices that...
Boss Monsters: They Have a Cave Troll...
Boss Monster battles offer interesting challenges for players and GMs. Players have to strategize a little differently and GMs have to juggle a few more pieces. Let's look at what these special rules...
Master's Manual: Pacing
The Torchbearer rulebook has solid advice on running the game, and I recommend periodically re-reading it as your Torchbearer campaign unfolds. Specific headings like Describe to Live and...
Otherworld Problems
As the Torchbearer rulebook helpfully explains, the magician is the most complicated class in the game. A close reading and mastery of the spell rules is necessary to get the most out of playing a...
GMing Pointers: an Example Play
GMing any game is an art form - requiring imagination and creativity. But when it comes down to it, running a Torchbearer game for the first time can be daunting.
Converting One-Page Dungeons
Most of the adventures I run in Torchbearer, both at home and at conventions, are drawn from one or two page adventures by a variety of authors. I’ve found that using small adventure locations helps...
Burning Questions and are Rules Made to be Broken
The guru awaits...
Iconics: Team Builds for Torchbearer RPG
I greet you, Legion of Chaons, and welcome back to Mordite Monday! This week I'm turning over command to D. Koch, author of Fearless and Freebooting and all-around classy guy. His formidable mission...
Nature Demystified
Nature is one of the most abstract rules in the Torchbearer RPG. You could, in theory, play many sessions without rolling it at all. Even so, a lot of the other mechanics hang from it, and once...
A Primer for the Torchbearer RPG
It’s been five years since the Kickstarter for the Torchbearer RPG. There have been a lot of developments since then, both through official BWHQ products and the open Torchbearer Sagas License. While...