Try as One Might
A comprehensive guide to Order of Might from Too Few Kobolds to Too Much to Handle.
Rewarding Gallows Humor

Adventurers in Torchbearer often find themselves in situations out of their control or beyond their capabilities. In those moments, when all else has failed, there is usually nothing left to do but...
Choose Wisely

A wise is an area of knowledge a character draws upon—often to correct a failure or point out something missed. Wises must have a narrow focus, but they represent a wealth of expertise.
Fooling Around with Trick Conflicts
One of the coolest features of the conflict system in Torchbearer is that it can be applied to almost any chaotic, dramatic scene— not just fights! However, many of the other conflict types receive a...
Otherworld Problems

As the Torchbearer rulebook helpfully explains, the magician is the most complicated class in the game. A close reading and mastery of the spell rules is necessary to get the most out of playing a...
Burning Questions and are Rules Made to be Broken

The guru awaits...
Nature Demystified

Nature is one of the most abstract rules in the Torchbearer RPG. You could, in theory, play many sessions without rolling it at all. Even so, a lot of the other mechanics hang from it, and once...