Magicians

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After you cast your spell(s), there's no need to sit and mope.

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Ardmor on the Horizon

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Ardmor Actual Play Coming Soon...

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The Benefits of Leveling Up

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Whether playing at a convention or firing up a one-shot adventure, there are times when you are looking for not only pre-generated characters but a pre-gen team.

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Streams & Sand Wurms

MyNamesArt has been active in the Torchbearer community for a while now, and he's started streaming some Torchbearer content! Check out his Twitch here and give him a follow. In this installment, he...

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The Triforce of Puzzle Dungeons

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Puzzles are a staple of adventure and role-playing games. However, the design for a puzzle dungeon presents not-so-typical challenges. Fortunately, Torchbearer has systems, tactics, and mechanics...

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Let Loose the Hellhounds of War

Now that The Grind is starting to ship, this will be our last behind-the-scenes Grind article.

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Master's Manual V: NPC Stats

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Previously in the Master's Manual we have explored how to balance a session, how to estimate the difficulty of obstacles, how to gauge the relative power of monsters, and how to make sense of unusual...

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Picking a Character Class

Loot as if you were to die tomorrow. Level up as if you were to live forever. - The Adventurer Credo

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Master's Manual IV: Narrating Conflicts

Conflicts handle a variety of pivotal moments in Torchbearer: arguments, contests, and struggles of will, daring chases or escapes, and more. While the rulebook thoroughly explores “Fight”-style...

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Killing Word

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"To snuff out a life with a word... any so-called archmage who would pervert the art to such heresy is unworthy of the title." — Gambinster the Red

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Temporal Bubble

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 Another glimpse into the forbidden grimoire...

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Fooling Around with Trick Conflicts

One of the coolest features of the conflict system in Torchbearer is that it can be applied to almost any chaotic, dramatic scene— not just fights! However, many of the other conflict types receive a...

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