Most Recent Release

The Delver's Guide to Surviving the Underworld

The Delver's Guide to Surviving the Underworld is a FREE expansion to The Vagrant's Guide.

The Turns Before The Grind

Image for The Turns Before The Grind

Reflections on the adventurer life, for soon The Grind shall hit.  

Read More »

Actual Play: Floating Castle Ardmor, Part 1

Mordite Press is playing through Shane King’s adventure Floating Castle Ardmor, which is available for free under the Dungeoneers license. The adventure is still in its “alpha” playtesting phase, so...

Read More »

Torchbearer G+ Lifeboat

With the life draining out of G+, I'm setting up a slack that people can join for discussion while we await the promised land.

Read More »

Journey to the Dreaded Isle

Image for Journey to the Dreaded Isle

When Luke Crane announced Kickstarter's Zine Quest back in November, we started kicking around ideas.  

Read More »

The Orc Warmonger

Mordite Press presents a new Torchbearer class for heartless players and GMs: the Orc Warmonger (PDF).

Read More »

The Grind

Image for The Grind

Torchbearer RPG Zine Available Now in PDF

Read More »

Master's Manual III: Versus Tests and Conflicts

In Part II, we discussed Obstacles and how to evaluate what obstacles were challenging for a given party. Today we're going to look at versus tests and monsters, and how to gauge just how dangerous a...

Read More »

Master's Manual II: Obstacles

Image for Master's Manual II: Obstacles

In Part I we discussed how skill and ability tests against obstacles are only a part of Torchbearer’s overall flow. A lot hangs on how the GM presents information to the players and the choices that...

Read More »

Boss Monsters: They Have a Cave Troll...

Image for Boss Monsters: They Have a Cave Troll...

Boss Monster battles offer interesting challenges for players and GMs. Players have to strategize a little differently and GMs have to juggle a few more pieces. Let's look at what these special rules...

Read More »

Master's Manual: Pacing

The Torchbearer rulebook has solid advice on running the game, and I recommend periodically re-reading it as your Torchbearer campaign unfolds. Specific headings like Describe to Live and...

Read More »

Otherworld Problems

Image for Otherworld Problems

As the Torchbearer rulebook helpfully explains, the magician is the most complicated class in the game. A close reading and mastery of the spell rules is necessary to get the most out of playing a...

Read More »

GMing Pointers: an Example Play

GMing any game is an art form - requiring imagination and creativity. But when it comes down to it, running a Torchbearer game for the first time can be daunting.

Read More »